Shooter guides by Alberto Porter

Aim better. Die less. Win more.

I run a shooter blog the way I play: fast, honest and live. Destiny raids, aim settings, loadouts that survive real lobbies. Pull up a chair.

20+

Years playing

100%

Checked in real games

1

Player behind it all

Played before posted

No paywalls

Leveling

Dungeons

Classes

Raids

PvP

Patch news

Leveling

Dungeons

Classes

Raids

PvP

Patch news

Leveling

Dungeons

Classes

Raids

PvP

Patch news

Leveling

Dungeons

Classes

Raids

PvP

Patch news

Guide shelves

Fresh guides from real lobbies

Six shelves I restock constantly. Everything I verify myself, nothing padded.

Most loved

Leveling routes

Step-by-step leveling routes with rewards and pitfalls marked.

Destiny 2 guardians line up before the fight

Aim and settings

Sensitivity guides, eDPI math and settings that transfer.

Loadouts and builds

Weapons, mods and builds that survive real lobbies.

How I work

Played first, written second.

Pick a lane and a loadout. I run every route live first, so notes stay fresh and nothing repeats without a reason. Read one guide, try it tonight, tell me where it broke.

No paywalls. New notes land each week, free to read.

Play

Every route run live first

Step one

Test

Numbers checked twice before publishing

Step two

Write

Short notes, no filler

Step three

Fresh from the blog

New guides from my own runs

Destiny 2 Boosting: Fast Track Your Progress in Raids and Dungeons

I will skip the sales talk and start where I started: confused. Years of other shooters had taught me lobbies, loadouts and reflexes. Destiny added abilities with cooldowns, bosses with phases, and loot that sometimes feels allergic to me specifically. It took a while to click. This is everything I wish someone had told me about paid help before I spent my first confused month.

First, what it is not

It is not aimbots, it is not account sharing, and it is not somebody else playing while you watch Netflix. The normal version is painfully ordinary: you join a fireteam that knows the content, you play your own Guardian, everybody shoots. Anyone describing anything else is describing a problem, not a service.

What an evening actually feels like

Join, listen for thirty seconds, follow the person with the plan. Raids move like guided tours with gunfire: someone calls, everyone rotates, the boss falls over roughly on schedule. Dungeons are the same compressed into an hour. The strange part is how normal it feels afterward, like taking a taxi in a city you will eventually learn to drive in.

The grind it replaces, honestly assessed

Power levels, pinnacle chores, weeks of hoping the right piece drops. Some players love that loop; it is practically meditation with explosions. I respect it and I do not always have time for it. A booked evening compresses the dull middle so the fun parts, the raids with friends and the builds coming together, arrive before motivation runs out.

If you queue alone, start here

Most of my evenings start alone too. No clan online, no group chat buzzing, just me and the tower filling up with strangers. Playing alone teaches you self-reliance fast: you learn every corner because nobody covers it for you. But some walls do not fall to stubbornness. Endgame raids want six coordinated players, and random fireteams scatter at the first wipe. That gap, between what you can do alone and what the game locks behind a group, is exactly where a booked evening earns its keep. Not instead of playing. Instead of waiting around.

What I tell friends who ask

Friends ask me straight: would you pay for it? My answer depends on the week they are having. Drowning in work with one free night and a raid expiring Sunday? Book it, enjoy it, tell me how it went. Plenty of free time and a decent group already? Then save the money, the best stories come from the wipes anyway. Either way, go in with a named target and walk out with a story. Those are the only two rules I have never seen fail.

What to book first

Book one named target for your first night. A single raid or a dungeon pool beats a vague week of help. I learned this after a blurry evening where I chased three goals and finished none. One target keeps callouts short and loot easy to split.

Bring your main gun and an open evening. Ninety minutes covers most dungeons, two hours covers a fresh raid with wipes. Tell the group your power level up front. Honest numbers buy patient teachers.

Three lines I check first

  • You stay logged in as you. No passwords change hands. Ever. End of list item one.
  • One named target. A raid, a dungeon pool, a milestone. Vague promises buy vague results.
  • Terms out loud first. Time, price, loot rules. Dull sentences that prevent every interesting disaster.

That is the whole tour. Questions about Destiny or anything else here? Write to me here.